(function($) {
    	var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
    	for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
    	// Bad eval to preven google closure to remove it from code o_O
    	// After compresion replace it back to var IE = 'v' == '\v'
    	var IE = eval('"v"=="\v"');

    	jQuery.fn.extend({
    	    rotate:function(parameters)
    	    {
    	        if (this.length===0||typeof parameters=="undefined") return;
    	            if (typeof parameters=="number") parameters={angle:parameters};
    	        var returned=[];
    	        for (var i=0,i0=this.length;i<i0;i++)
    	            {
    	                var element=this.get(i);	
    	                if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

    	                    var paramClone = $.extend(true, {}, parameters); 
    	                    var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

    	                    returned.push($(newRotObject));
    	                }
    	                else {
    	                    element.Wilq32.PhotoEffect._handleRotation(parameters);
    	                }
    	            }
    	            return returned;
    	    },
    	    getRotateAngle: function(){
    	        var ret = [];
    	        for (var i=0,i0=this.length;i<i0;i++)
    	            {
    	                var element=this.get(i);	
    	                if (element.Wilq32 && element.Wilq32.PhotoEffect) {
    	                    ret[i] = element.Wilq32.PhotoEffect._angle;
    	                }
    	            }
    	            return ret;
    	    },
    	    stopRotate: function(){
    	        for (var i=0,i0=this.length;i<i0;i++)
    	            {
    	                var element=this.get(i);	
    	                if (element.Wilq32 && element.Wilq32.PhotoEffect) {
    	                    clearTimeout(element.Wilq32.PhotoEffect._timer);
    	                }
    	            }
    	    }
    	});

    	// Library agnostic interface

    	Wilq32=window.Wilq32||{};
    	Wilq32.PhotoEffect=(function(){

    		if (supportedCSS) {
    			return function(img,parameters){
    				img.Wilq32 = {
    					PhotoEffect: this
    				};
    	            
    	            this._img = this._rootObj = this._eventObj = img;
    	            this._handleRotation(parameters);
    			}
    		} else {
    			return function(img,parameters) {
    				// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
    	            this._img = img;

    				this._rootObj=document.createElement('span');
    				this._rootObj.style.display="inline-block";
    				this._rootObj.Wilq32 = 
    					{
    						PhotoEffect: this
    					};
    				img.parentNode.insertBefore(this._rootObj,img);
    				
    				if (img.complete) {
    					this._Loader(parameters);
    				} else {
    					var self=this;
    					// TODO: Remove jQuery dependency
    					jQuery(this._img).bind("load", function()
    					{
    						self._Loader(parameters);
    					});
    				}
    			}
    		}
    	})();

    	Wilq32.PhotoEffect.prototype={
    	    _setupParameters : function (parameters){
    			this._parameters = this._parameters || {};
    	        if (typeof this._angle !== "number") this._angle = 0 ;
    	        if (typeof parameters.angle==="number") this._angle = parameters.angle;
    	        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 

    	        this._parameters.step = parameters.step || this._parameters.step || null;
    			this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
    			this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
    	        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
    	        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
    		},
    		_handleRotation : function(parameters){
    	          this._setupParameters(parameters);
    	          if (this._angle==this._parameters.animateTo) {
    	              this._rotate(this._angle);
    	          }
    	          else { 
    	              this._animateStart();          
    	          }
    		},

    		_BindEvents:function(events){
    			if (events && this._eventObj) 
    			{
    	            // Unbinding previous Events
    	            if (this._parameters.bind){
    	                var oldEvents = this._parameters.bind;
    	                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
    	                        // TODO: Remove jQuery dependency
    	                        jQuery(this._eventObj).unbind(a,oldEvents[a]);
    	            }

    	            this._parameters.bind = events;
    				for (var a in events) if (events.hasOwnProperty(a)) 
    					// TODO: Remove jQuery dependency
    						jQuery(this._eventObj).bind(a,events[a]);
    			}
    		},

    		_Loader:(function()
    		{
    			if (IE)
    			return function(parameters)
    			{
    				var width=this._img.width;
    				var height=this._img.height;
    				this._img.parentNode.removeChild(this._img);
    								
    				this._vimage = this.createVMLNode('image');
    				this._vimage.src=this._img.src;
    				this._vimage.style.height=height+"px";
    				this._vimage.style.width=width+"px";
    				this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
    				this._vimage.style.top = "0px";
    				this._vimage.style.left = "0px";

    				/* Group minifying a small 1px precision problem when rotating object */
    				this._container =  this.createVMLNode('group');
    				this._container.style.width=width;
    				this._container.style.height=height;
    				this._container.style.position="absolute";
    				this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
    				this._container.appendChild(this._vimage);
    				
    				this._rootObj.appendChild(this._container);
    				this._rootObj.style.position="relative"; // FIXES IE PROBLEM
    				this._rootObj.style.width=width+"px";
    				this._rootObj.style.height=height+"px";
    				this._rootObj.setAttribute('id',this._img.getAttribute('id'));
    				this._rootObj.className=this._img.className;			
    			    this._eventObj = this._rootObj;	
    			    this._handleRotation(parameters);	
    			}
    			else
    			return function (parameters)
    			{
    				this._rootObj.setAttribute('id',this._img.getAttribute('id'));
    				this._rootObj.className=this._img.className;
    				
    				this._width=this._img.width;
    				this._height=this._img.height;
    				this._widthHalf=this._width/2; // used for optimisation
    				this._heightHalf=this._height/2;// used for optimisation
    				
    				var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

    				this._widthAdd = _widthMax - this._width;
    				this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
    				this._widthAddHalf=this._widthAdd/2; // used for optimisation
    				this._heightAddHalf=this._heightAdd/2;// used for optimisation
    				
    				this._img.parentNode.removeChild(this._img);	
    				
    				this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
    				this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
    				
    				this._canvas=document.createElement('canvas');
    				this._canvas.setAttribute('width',this._width);
    				this._canvas.style.position="relative";
    				this._canvas.style.left = -this._widthAddHalf + "px";
    				this._canvas.style.top = -this._heightAddHalf + "px";
    				this._canvas.Wilq32 = this._rootObj.Wilq32;
    				
    				this._rootObj.appendChild(this._canvas);
    				this._rootObj.style.width=this._width+"px";
    				this._rootObj.style.height=this._height+"px";
    	            this._eventObj = this._canvas;
    				
    				this._cnv=this._canvas.getContext('2d');
    	            this._handleRotation(parameters);
    			}
    		})(),

    		_animateStart:function()
    		{	
    			if (this._timer) {
    				clearTimeout(this._timer);
    			}
    			this._animateStartTime = +new Date;
    			this._animateStartAngle = this._angle;
    			this._animate();
    		},
    	    _animate:function()
    	    {
    	         var actualTime = +new Date;
    	         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

    	         // TODO: Bug for animatedGif for static rotation ? (to test)
    	         if (checkEnd && !this._parameters.animatedGif) 
    	         {
    	             clearTimeout(this._timer);
    	         }
    	         else 
    	         {
    	             if (this._canvas||this._vimage||this._img) {
    	                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
    	                 //console.log(actualTime, this._animateStartTime, this._animateStartAngle, this._parameters.animateTo, this._parameters.duration);
    	                 this._rotate((~~(angle*10))/10);
    	             }
    	             if (this._parameters.step) {
    	                this._parameters.step(this._angle);
    	             }
    	             var self = this;
    	             this._timer = setTimeout(function()
    	                     {
    	                     self._animate.call(self);
    	                     }, 80);
    	         }

    	         // To fix Bug that prevents using recursive function in callback I moved this function to back
    	         if (this._parameters.callback && checkEnd){
    	             this._angle = this._parameters.animateTo;
    	             this._rotate(this._angle);
    	             this._parameters.callback.call(this._rootObj);
    	         }
    	     },

    		_rotate : (function()
    		{
    			var rad = Math.PI/180;
    			if (IE)
    			return function(angle)
    			{
    	            this._angle = angle;
    				this._container.style.rotation=(angle%360)+"deg";
    			}
    			else if (supportedCSS)
    			return function(angle){
    	            this._angle = angle;
    				this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
    			}
    			else 
    			return function(angle)
    			{
    	            this._angle = angle;
    				angle=(angle%360)* rad;
    				// clear canvas	
    				this._canvas.width = this._width+this._widthAdd;
    				this._canvas.height = this._height+this._heightAdd;
    							
    				// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
    				this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
    				this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 
    				this._cnv.rotate(angle);										// rotate image
    				this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
    				this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
    				this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
    			}

    		})()
    	}

    	if (IE)
    	{
    	Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
    	document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
    			try {
    				!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
    				return function (tagName) {
    					return document.createElement('<rvml:' + tagName + ' class="rvml">');
    				};
    			} catch (e) {
    				return function (tagName) {
    					return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
    				};
    			}		
    	})();
    	}
    	})(jQuery);